Celestial Key Magic
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Celestial Key Magic
Beginner
- The Canis Minor: Summon Nikora:
- Key Cost | J40,000
- In Stock | 12
- Key Name | The Canis Minor: Summon Nikora
- Constellation | Canis Minor
- Key Type | Non-Status
- Key Class | Self Active and Self Passive
- Key Rank | D
- Key Stat | Defense
- Stat Boost | None
- Magic Power Cost | 6 per use and then 3 per turn active
- Key Requirement | Requires the chant: "Open Gate of the Canis Minor! Nikora!"
- Key Effect | This summons Nikora, a Celestial Spirit mostly used for recreational purposes.
- Key Strengths | TBD
- Key Weaknesses | TBD
- Key Cooldown | None
- Key Duration | Until cancelled
- Key Cost | J40,000
- The Chisel: Summon Caelum:
- Key Cost | J50,000
- In Stock | 12
- Key Name | The Chisel: Summon Caelum
- Constellation | Chisel
- Key Type | Non-Status
- Key Class | Self Active and Self Passive
- Key Rank | D
- Key Stat | Offense
- Stat Boost | None
- Magic Power Cost | 6 per use and then 3 per turn active
- Key Requirement | Requires the chant: "Open Gate of the Chisel! Caelum!"
- Key Effect | This summons Caelum, a robotic Celestial Spirit that can be used as a sword.
- Key Strengths | TBD
- Key Weaknesses | TBD
- Key Cooldown | None
- Key Duration | Until cancelled
- Key Cost | J50,000
Novice
- The Southern Cross: Summon Crux:
- Key Cost | J200,000
- In Stock | 12
- Key Name | The Southern Cross: Summon Crux
- Constellation | The Southern Cross
- Key Type | Status
- Key Class | Self Active and Self Passive
- Key Rank | C
- Key Stat | Special Offense
- Stat Boost | 5%
- Magic Power Cost | 12 per use and then 6 per turn active
- Key Requirement | Requires the chant: "Open Gate of the Southern Cross! Crux!"
- Key Effect | This summons Crux, a Celestial Spirit with unrivaled knowledge. It possesses the ability Shrivel and the Spell Neural Overload.
- Key Strengths | TBD
- Key Weaknesses | TBD
- Key Cooldown | None
- Key Duration | Until cancelled
Celestial Spirit Ability: Shrivel- Spell Name | Shrivel
- Spell Origin | Premade
- Spell Type | Status
- Spell Class | AoE Passive
- Spell Rank | C
- Spell Stat | Special Offense
- Stat Boost | None
- Magic Power Cost | None
- Spell Requirement | Crux must be active
- Spell Effect | When Crux is present, enemies that surround the Wizard in a 500 square foot radius have their Special Offense reduced by 12%.
- Spell Strengths | TBD
- Spell Weaknesses | TBD
- Spell Cooldown | None
- Spell Duration | Indefinite
Celestial Spirit Spell: Neural Overload- Spell Name | Neural Overload
- Spell Origin | Premade
- Spell Type | Status
- Spell Class | Directed Active
- Spell Rank | C
- Spell Stat | Special Offense
- Stat Boost | 5%
- Magic Power Cost | 12 per use
- Spell Requirement | Crux must be active
- Spell Effect | Crux emits neural waves and directs them at a target. The waves are 12 feet in width and 6 feet in height. If the target is struck by these waves, Crux channels his infinite wisdom into the target's mind. This renders the target incapacitated for 3 turns.
- Spell Strengths | TBD
- Spell Weaknesses | TBD
- Spell Cooldown | None
- Spell Duration | 3 turns per successful application
- Key Cost | J200,000
- The Clock: Summon Horologium:
- Key Cost | J200,000
- In Stock | 12
- Key Name | The Clock: Summon Horologium
- Constellation | The Clock
- Key Type | Non-Status
- Key Class | Self Active and Self Passive
- Key Rank | C
- Key Stat | Defense and Special Defense
- Stat Boost | 5%
- Magic Power Cost | 12 per use and then 6 per turn active
- Key Requirement | Requires the chant: "Open Gate of the Cross! Horologium!"
- Key Effect | This summons Horologium, a Celestial Spirit that protects its summoner by placing them within itself.
- Key Strengths | TBD
- Key Weaknesses | TBD
- Key Cooldown | None
- Key Duration | Until cancelled
- Key Cost | J200,000
- The Lyre: Summon Lyra:
- Key Cost | J200,000
- In Stock | 12
- Key Name | The Lyre: Summon Lyra
- Constellation | The Lyre
- Key Type | Status
- Key Class | Self Active and Self Passive
- Key Rank | C
- Key Stat | Special Offense
- Stat Boost | 5%
- Magic Power Cost | 12 per use and then 6 per turn active
- Key Requirement | Requires the chant: "Open Gate of the Lyre! Lyra!"
- Key Effect | This summons Lyra, a Celestial Spirit that provides its master with blissful song. It possesses the Spell Drowsy Tune.
- Key Strengths | TBD
- Key Weaknesses | TBD
- Key Cooldown | None
- Key Duration | Until cancelled
Celestial Spirit Spell: Drowsy Tune- Spell Name | Drowsy Tune
- Spell Origin | Premade
- Spell Type | Status
- Spell Class | AoE Active and AoE Passive
- Spell Rank | C
- Spell Stat | Special Offense
- Stat Boost | 5%
- Magic Power Cost | 12 per use and 6 per turn active
- Spell Requirement | Lyra must be active
- Spell Effect | Lyra sings a slow tune. All individuals, both friend or foe, who are around a 1500 square foot radius of Lyra become drowsy. They have their Dexterity Stat reduced by 12%.
- Spell Strengths | TBD
- Spell Weaknesses | Lyra must channel. Simply, she must continue to sing for the effect to maintain.
- Spell Cooldown | None
- Spell Duration | Until cancelled
- Key Cost | J200,000
Practitioner
Expert
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Lost
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